Biography
Joël Dollié is a French mixing and mastering engineer whose work can be heard throughout the music and entertainment industry. His talents have been utilized by companies including Ghostwriter Music, SPM Music Group, Sonic Symphony and Cavalry Music, with mixes featured in trailer campaigns like "Loki", "Abominable" and "The Chosen".
His work also includes productions for Ubisoft and Riot Games, as well as major artists like Grammy-winning producers Cubeatz, Gryffin and Simon Khorolskiy. Spitfire Audio's acclaimed BBC Symphony Orchestra and Appassionata sample libraries showcase demonstration tracks mixed and mastered by Joël.
At Master The Score, Joël teaches Mixing Cinematic Music, a course built around the way he mixes orchestral, hybrid, and trailer music for clients: mixing fundamentals, EQ and dynamics for each group of orchestral instruments, a two-stage reverb approach for depth, and seven complete mix deconstructions of real productions. His articles on this site draw on the same material.
Articles
Written by this instructor

Music Theory and Composition
How to Make Video Game Music (with a JRPG Town Theme Walkthrough)
Loop design, a complete JRPG town-theme walkthrough, and adventure and dungeon examples from The Legend of Otoe: how to write video game music that holds up.
Read article →ryan-leach
Music Theory and Composition
Anime Chord Progressions: 8 Classic Japanese Progressions Explained
Eight chord progressions behind anime and JRPG music: Royal Road, Nichijou, Just the Two of Us, Evangelion, the Mario cadence and more, with chords in C.
Read article →ryan-leach
Music Theory and Composition
Japanese Instruments: A Composer's Guide
The traditional Japanese instruments composers actually use — koto, shakuhachi, shamisen, biwa, and taiko: what they're called, how they work, and how to write for them.
Read article →ryan-leach
Music Theory and Composition
The Royal Road Progression: Japan's Signature Chord Progression
What is the Royal Road progression (IV–V–iii–vi)? Why it defines anime and J-pop harmony, how Japanese composers modify it, and how to use it in your own music.
Read article →ryan-leach
Music Theory and Composition
How to Write a Catchy Melody: 10 Tips for Film & Game Music
Ten practical melody tips with examples from Zelda, Mario and Jaws — simplicity, rhythm, repetition, contrast and the hook.
Read article →ryan-leach
Music Theory and Composition
How to Write Anime Music
Discover the secrets to writing music for animes: ranging from learning how to write melodies, harmonies, which instruments to use, the different styles you can try, and even how to highlight the storytelling itself.
Read article →ryan-leach
Music Theory and Composition
How to Write Cinematic Music: Instruments, Themes & Contrast
The building blocks of cinematic music — instrument roles, dynamic contrast, memorable themes and the composers to study. A quick-start guide.
Read article →adam-lukas
Music Production
How to Mix Orchestral Music: EQ, Reverb, Panning & Depth
A step-by-step guide to mixing orchestral music: mic positions, panning, EQ, two-stage reverb, compression with intent, and the mono check.
Read article →joel-dollie
Sound Design
How to Learn Sound Design: A Beginner’s Guide
This article is the perfect beginner guide for starting sound design, from key concepts like frequency, amplitude, and timbre to essential tools like DAWs and plugins.
Read article →simon-haglund
Trailer Music
How to Write Trailer Music: A Step-by-Step Guide
Learn how to write trailer music: the act structure editors need, hits, risers and braams, hybrid sound, trailer styles, mixing, and how tracks get placed.
Read article →randon-purcell
































