Biography
Simon is the person who wants to do things his own way and push the boundaries out of the ordinary. What if you put 7 instances of a plugin in serial when you’re only supposed to have one? What if you resample a sound through an effect a 100 times when you are only supposed to do it once?
Simon is a professional sound designer and producer of trailer music. He had his music used by companies like Disney and Ubisoft. He is also one of the sound designers behind the popular software instruments from ”Falloutmusicgroup”. In his course ”Sound Design For Media Composers” you get his 1000’s of hours of experimentation and exploring presented to you in digestible packages.
Courses
Learn from this instructor
Articles
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Music Theory and Composition
How to Make Video Game Music (with a JRPG Town Theme Walkthrough)
Loop design, a complete JRPG town-theme walkthrough, and adventure and dungeon examples from The Legend of Otoe: how to write video game music that holds up.
Read article →ryan-leach
Music Theory and Composition
Anime Chord Progressions: 8 Classic Japanese Progressions Explained
Eight chord progressions behind anime and JRPG music: Royal Road, Nichijou, Just the Two of Us, Evangelion, the Mario cadence and more, with chords in C.
Read article →ryan-leach
Music Theory and Composition
Japanese Instruments: A Composer's Guide
The traditional Japanese instruments composers actually use — koto, shakuhachi, shamisen, biwa, and taiko: what they're called, how they work, and how to write for them.
Read article →ryan-leach
Music Theory and Composition
The Royal Road Progression: Japan's Signature Chord Progression
What is the Royal Road progression (IV–V–iii–vi)? Why it defines anime and J-pop harmony, how Japanese composers modify it, and how to use it in your own music.
Read article →ryan-leach
Music Theory and Composition
How to Write a Catchy Melody: 10 Tips for Film & Game Music
Ten practical melody tips with examples from Zelda, Mario and Jaws — simplicity, rhythm, repetition, contrast and the hook.
Read article →ryan-leach
Music Theory and Composition
How to Write Anime Music
Discover the secrets to writing music for animes: ranging from learning how to write melodies, harmonies, which instruments to use, the different styles you can try, and even how to highlight the storytelling itself.
Read article →ryan-leach
Music Theory and Composition
How to Write Cinematic Music: Instruments, Themes & Contrast
The building blocks of cinematic music — instrument roles, dynamic contrast, memorable themes and the composers to study. A quick-start guide.
Read article →adam-lukas
Music Production
How to Mix Orchestral Music: EQ, Reverb, Panning & Depth
A step-by-step guide to mixing orchestral music: mic positions, panning, EQ, two-stage reverb, compression with intent, and the mono check.
Read article →joel-dollie
Sound Design
How to Learn Sound Design: A Beginner’s Guide
This article is the perfect beginner guide for starting sound design, from key concepts like frequency, amplitude, and timbre to essential tools like DAWs and plugins.
Read article →simon-haglund
Trailer Music
How to Write Trailer Music: A Step-by-Step Guide
Learn how to write trailer music: the act structure editors need, hits, risers and braams, hybrid sound, trailer styles, mixing, and how tracks get placed.
Read article →randon-purcell
































